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From: io9

 

Two of  George Dvorsky’s eight reasons why

“You’ll Probably Never Upload Your Mind Into a Computer”

 

4. Panpsychism is true.

 

Panpsychists speculate that all parts of matter involve mind. Neuroscientist Stuart Hameroff has suggested that consciousness is related to a fundamental component of physical reality — components that are akin to phenomenon like mass, spin or charge. According to this view, the basis of consciousness can be found in an additional fundamental force of nature not unlike gravity or electromagnetism. This would be something like an elementary sentience or awareness. As Hameroff notes, “these components just are.” Likewise, David Chalmers has proposed a double-aspect theory in which information has both physical and experiential aspects. Panpsychism has also attracted the attention of quantum physicists (who speculate about potential quantum aspects of consciousness given our presence in an Everett Universe), and physicalists like Galen Strawson (who argues that mental/experiential is physical). mind upload

Why this presents a problem to mind uploading is that consciousness may not substrate neutral — a central tenant of the Church-Turing Hypothesis — but is in fact dependent on specific physical/material configurations. It’s quite possible that there’s no digital or algorithmic equivalent to consciousness. Having consciousness arise in a classical Von Neumann architecture, therefore, may be as impossible as splitting an atom in a virtual environment by using ones and zeros.

Though still controversial, there’s also the potential for panpsychism to be in effect. This is the notion that consciousness is a fundamental and irreducible feature of the cosmos. It might sound a bit New Agey, but it’s an idea that’s steadily gaining currency (especially in consideration of our inability to solve the Hard Problem).

8. Uploaded minds would be vulnerable to hacking and abuse. mind uploading 2013

Once our minds are uploaded, they’ll be physically and inextricably connected to the larger computational superstructure. By consequence, uploaded brains will be perpetually vulnerable to malicious attacks and other unwanted intrusions.

 

To avoid this, each uploaded person will have to set-up a personal firewall to prevent themselves from being re-programmed, spied upon, damaged, exploited, deleted, or copied against their will. These threats could come from other uploads, rogue AI, malicious scripts, or even the authorities in power (e.g. as a means to instill order and control). Mind hacking

 

Indeed, as we know all too well today, even the tightest security measures can’t prevent the most sophisticated attacks; an uploaded mind can never be sure it’s safe.

GET READY TO RUMINATE!

In the USA, it’s  The BIG BRAIN!

March 29, 2013–From: GEN Genetic Engineering & Biotechnology News

 Patricia Fitzpatrick Dimond asks “The BAM project will be an expensive undertaking. Will it be worth the cost?”

Is Brain Mapping Ready for Big Science? 

V. Yakobchuk/Fotolia.com

V. Yakobchuk/Fotolia.com

 President Barack Obama’s public-private initiative to create an activity map of the human brain will cost more than $3 billion, projections say, or $300 million annually for 10 years. The project has multiple private and public institutions lined up to participate, including the Defense Advanced Research Projects Agency (DARPA) and the National Science Foundation. All parties hope that the initiative will move brain science forward with the same kind of money and focused effort that drove the Genome Project.

“Every dollar we invested to map the human genome returned $140 to our economy—every dollar,” the president commented. “Today our scientists are mapping the human brain to unlock the answers to Alzheimer’s. They’re developing drugs to regenerate damaged organs, devising new materials to make batteries 10 times more powerful. Now is not the time to gut these job-creating investments in science and innovation.”

George M. Church, Ph.D., professor of genetics at Harvard Medical School and director of PersonalGenomes.org, said he was helping to plan the Brain Activity Map project.

“If you look at the total spending in neuroscience and nanoscience that might be relative to this today, we are already spending more than that. We probably won’t spend less money, but we will probably get a lot more bang for the buck,” he commented in the New York Times. . . .

. . . The collective idea for the initiative was generated at a meeting of neuroscientists and nanoscientists convened in September 2011 at the Kavli Royal Society International, U.K., organized by Tom Kalil, deputy director for policy at the White House’s Office of Science and Technology Policy (OSTP), and Miyoung Chun, Ph.D., vice president of science programs at the Kavli Foundation in Oxnard, California. . .

Link to complete article:

http://www.genengnews.com/insight-and-intelligence/is-brain-mapping-ready-for-big-science/77899786/

Europe has  THE BLUE BRAIN PROJECT!

FROM: ARTIFICIAL BRAINS   The Quest to build sentient machines

Last updated: Aug 14, 2012     Cortical mesocircuit simulati  The Blue Brain Project is an attempt to reverse engineer the human brain and recreate it at the cellular level inside a computer simulation. The project was founded in May 2005 by Henry Markram at the EPFL in Lausanne, Switzerland. Goals of the project are to gain a complete understanding of the brain and to enable better and faster development of brain disease treatments. Cortical mesocircuit simulation

The research involves studying slices of living brain tissue using microscopes and patch clamp electrodes. Data is collected about all the many different neuron types. This data is used to build biologically realistic models of neurons and networks of neurons in the cerebral cortex. The simulations are carried out on a Blue Gene supercomputer built by IBM. Hence the name “Blue Brain”. The simulation software is based around Michael Hines‘s NEURON, together with other custom-built components.

As of August 2012 the largest simulations are of mesocircuits containing around 100 cortical columns (image above right). Such simulations involve approximately 1 million neurons and 1 billion synapses. This is about the same scale as that of a honey bee brain. It is hoped that a rat brain neocortical simulation (~21 million neurons) will be achieved by the end of 2014. A full human brain simulation (86 billion neurons) should be possible by 2023 provided sufficient funding is received.  Link– http://www.artificialbrains.com/blue-brain-project

 

Rat to rat communication: Brains of two rats linked  (neither are on linked-in)

 Roboy

How can I ignore the Roboy next door?

 

From: Yahoo News  2/27/2013

Click picture for Roboy Facebook page

 

Humanoid robot comes to life

 

Meet Roboy, “one of the most advanced humanoid robots,” say researchers at the Artificial Intelligence Laboratory of the University of Zurich. Over 40 engineers and scientists are constructing Roboy as a tendon-driven robot modeled on human beings (robots usually have their motors in their joints, giving them that “robot” break-dance look), so it will move almost as elegantly as a human. Roboy will be a “service robot,” meaning it will execute services independently for the convenience of human beings, as in the movie Robot & Frank.

http://www.roboy.org/

The HipHop Gamer says the Oculus Rift is a leap in VR holographic projection. Gaming jumps to a  mind-blowing level. Oh oh oh seriously!

from:   big think

 

How Mind-Uploading Could

Enable Interstellar Travel

 

December 19, 2012, 12:45

By uploading human minds into computer software, serious obstacles to interstellar travel may be overcome. One of the largest roadblocks facing the 100 Year Starship initiative, a proposal drafted by DARPA and NASA to send people to the stars by the year 2100, is the limited span of human lifetime coupled with the long spans of time needed to reach foreign stars.

Orion_jones_alhambra    by Orion Jones  

space ship mind flat

Sending avatars in place of actual humans could offer a number of advantages in getting the spark of consciousness beyond our solar system. “An e-crew—a crew of human uploads implemented in solid-state electronic circuitry—will not require air, water, food, medical care, or radiation shielding, and may be able to withstand extreme acceleration. So the size and weight of the starship will be dramatically reduced.” Advanced forms of artificial intelligence, modeled on specific individuals, could also fulfill mission requirements while not risking human life in the process.

Using current propulsion technology, travel to a nearby star (such as our closest star system, Alpha Centauri, at 4.37 light years from the Sun, which also has a a planet with about the mass of the Earth orbiting it) would take close to 100,000 years.”

Link: http://bigthink.com/ideafeed/how-mind-uploading-could-enable-interstellar-travel

Machine Perception Lab Shows Robotic One Year Old On Video

From Science Daily:

Jan. 9, 2013 — The world is getting a long-awaited first glimpse at a new humanoid robot in action mimicking the expressions of a one-year-old child. The robot will be used in studies on sensory-motor and social development – how babies “learn” to control their bodies and to interact with other people.

Diego-san’s hardware was developed by leading robot manufacturers: the head by Hanson Robotics, and the body by Japan’s Kokoro Co. The project is led by University of California, San Diego full research scientist Javier Movellan. Movellan directs the Institute for Neural Computation’s Machine Perception Laboratory, based in the UCSD division of the California Institute for Telecommunications and Information Technology (Calit2). The Diego-san project is also a joint collaboration with the Early Play and Development Laboratory of professor Dan Messinger at the University of Miami, and with professor Emo Todorov’s Movement Control Laboratory at the University of Washington. Movellan and his colleagues are developing the software that allows Diego-san to learn to control his body and to learn to interact  with people.      baby robot“We’ve made good progress developing new algorithms for motor control, and they have been presented at robotics conferences, but generally on the motor-control side, we really appreciate the difficulties faced by the human brain when controlling the human body,” said Movellan, reporting even more progress on the social-interaction side. “We developed machine-learning methods to analyze face-to-face interaction between mothers and infants, to extract the underlying social controller used by infants, and to port it to Diego-san. We then analyzed the resulting interaction between Diego-san and adults.” Full details and results of that research are being submitted for publication in a top scientific journal. baby robot 2“This robotic baby boy was built with funding from the National Science Foundation and serves cognitive A.I. and human-robot interaction research,” wrote Hanson. “With high definition cameras in the eyes, Diego San sees people, gestures, expressions, and uses A.I. modeled on human babies, to learn from people, the way that a baby hypothetically would. The facial expressions are important to establish a relationship, and communicate intuitively to people.”

Link to entire article: http://www.sciencedaily.com/releases/2013/01/130109185652.htm

Whoa: Physicists testing to see if universe is a computer simulation

From: Yahoo News: THE SIDESHOW

December 13, 2012 by Eric Pfeiffer

computer universe Will you take the red pill or the blue pill?

Some physicists and university researchers say it’s possible to test the theory that our entire universe exists inside a computer simulation, like in the 1999 film “The Matrix.”

In 2003, University of Oxford philosophy professor Nick Bostrom published a paper, “The Simulation Argument,” which argued that, “we are almost certainly living in a computer simulation.” Now, a team at Cornell University says it has come up with a viable method for testing whether we’re all just a series of numbers in some ancient civilization’s computer game.

Researchers at the University of Washington agree with the testing method, saying it can be done. A similar proposal was put forth by German physicists in November.

So how, precisely, can we test whether we exist? Put simply, researchers are building their own simulated models, using a technique called lattice quantum chromodynamics. And while those models are currently able to produce models only slightly larger than the nucleus of an atom, University of Washington physics professor Martin Savage says the same principles used in creating those simulations can be applied on a larger scale.

“This is the first testable signature of such an idea,” Savage said. “If you make the simulations big enough, something like our universe should emerge.”


Link to entire article:

http://news.yahoo.com/blogs/sideshow/whoa-physicists-testing-see-universe-computer-simulation-224525825.html

 

From: Forbes tech 11/09/2012

Saying ‘Hi’ Through A Dream: How The Internet Could Make Sleeping More Social

by Parmy Olson

Daniel Oldis, a software engineer and former teacher from Costa Mesa, Calif. uses little more than a special EEG headband called the Zeo, a red light bulb, some clever programming skills and an Internet connection to engage in what he calls “social dreaming” with another person. It stems from his four decades of research into lucid dreaming, and his recent invitations to other lucid dreamers that he found online, to take part in his “open protocol” experiment.

The ability to have lucid dreams is crucial to what he does. Statistics are unclear, but it’s thought that only around 10% of the population are active lucid dreamers, meaning they have at least one lucid dream a month. Lucid dreaming refers to the ability to become aware during a dream that you are in fact, dreaming, and being able to exert some control over what happens in the dream.        

http://www.forbes.com/sites/parmyolson/2012/11/08/saying-hi-through-a-dream-how-the-internet-could-make-sleeping-more-social/

Oldis, 62, says people can develop it as a mental skill, though introverted and creative types tend to have an easier time. Christopher Nolan, the director of “Inception,” said at Wondercon 2010 that he had experienced lucid dreaming as a teenager, which partly inspired the idea for his blockbuster film about dream-based heists.

HerThe Science of Lucid Dreamse’s how Oldis’ social-dreaming experiments work.

Two people in different parts of the world go to sleep wearing a EEG device like the Zeo, a sleep-monitoring gadget that wraps around the head. The device is modified to send brainwave data to an open-source computer program Oldis has developed, which is connected to the website, sleepstreamonline.com. (There are a few gadgets like the NovaDreamer that can also nudge people into lucid dreams with a light or sound cue, but Oldis prefers using EEG devices for more accurate brainwave readings and the potential online connection.)

Each sleeper also has a colored light bulb in their room. This is their “cue.” When the program detects that both people are in REM sleep, meaning they are most likely dreaming, it sends one of them the cue, turning on a red or green bulb in their room. Sometimes they’ll ignore it, or wake up, but sometimes they will incorporate the light into their dream — in the same way you might dream about a loud ambulance siren when your alarm clock has just gone off. 

From Slate via The Week

The Distressing Rise of the Virtual Girlfriend

By

Posted in Slate  Monday, July 9, 2012, at 5:08 PM ET

Technophile shut-ins, rejoice. The era of shimmery, for-your-eyes-only virtual girlfriends has arrived, says this video, uploaded to You Tube by user Alsionesvx. The film showcases an augmented reality system that allows users to project the pixilated Japanese pop star Hatsune Miku into their day-to-day lives. Using video goggles and an Xtion Pro motion sensor, Alsionesvx can take Hatsune, a wide-eyed, pigtail-wearing wraith who, significantly, has no mouth (and somewhat less significantly, has no nose), to the park. It’s sort of romantic. Then he, um, plunks her in his kitchen and paws at her tie: less romantic.

The worst part, though, is when the filmmaker demonstrates Hatsune’s ability to respond to touch. Almost two minutes into the video, we’re treated to the sight of a man’s disembodied arm patting the aqua-haired apparition on the head. She closes her eyes and raises her palms in what’s supposed to be either pleasure or a cute “I surrender” gesture. But then the guy lifts his hand and whales on her. She cringes, covers her face, knits her eyebrows together in distress. The screen fades to black. Gee whiz, computers can do amazing things these days!

Putting aside the video’s oblivious reenactment of domestic violence (a topic for another post), it’s worth noting that the phenomenon of virtual lady-friends is gathering steam in Japan and Korea. To some, few things may seem as sad-sack as opting for a computerized SO. One XX Factor colleague describes it as “social surrender,” technology telegraphing failure in the real world dating scene. And that could be why digital companions like Hatsune—silent, passive creatures that follow you around and make timid fluttery signs when you beat them—play on fantasies of absolute power and control. What else do they have to offer? Not conversation, and not social capital, real or imagined: After all, they’re only visible to the person with the goggles. You can’t feel them, though they respond to your touch. And if there’s a kind of titillation in walking down the street beside a beautiful woman that no one else knows is there, surely it has as much to do with the thrill of possession as it does with pure delight at her presence.

Anyway, I wonder whether a simple semantic adjustment would help dispel the ickiness of this trend. Instead of calling Hatsune Miku an augmented reality “girlfriend,” let’s call her what she is: a toy. Men who download or buy her or whatever are not participating in relationships, which involve two people, but playing with toys, like Legos or Barbies. You can pummel a teddy bear, if you wish; you cannot bop a woman on the head. Unfortunately, I suspect it’s the consumer’s inability to distinguish between love and ownership that makes Hatsune and her ilk so popular.

(They like it, they really like it.)

‘Mind uploading’ featured in academic journal special issue for first time

From: Kurzweil Accelerating Intelligence

June 26, 2012

Photostock

 “Mind uploading” is an informal term that refers to transferring the mental contents from a human brain into a different substrate, such as a digital, analog, or quantum computer. It’s also known as “whole brain emulation” and “substrate-independent minds.

Serious mind uploading researchers have emerged recently, taking this seemingly science-fictional notion seriously and pursuing it via experimental and theoretical research programs, Goertzel and Ilke’ note.

For example, Neuroscientist Randal A. Koene (a contributor of two papers to this volume) has formed a nonprofit organization called Carbon Copies (carboncopies.org) to promote mind uploading research.

At the request of KurzweilAI, the publishers have kindly made both the Introduction and the first paper by Koene, Fundamentals Of Whole Brain Emulation: State, Transition And Update Representations, open access, available in full text on the International Journal of Machine Consciousness website.

Editor Ben Goertzel has also gathered links to informal, “preprint” versions of the papers in this Special Issue, hosted on the paper authors’ websites. These preprint versions are not guaranteed to be identical to the final published versions, but the content should be essentially the same, he advises.

link:  http://www.kurzweilai.net/mind-uploading-featured-in-academic-journal-for-first-time

“. . . He never loved me. Why was I so sure he did—convinced that he did? After all, I didn’t go back to Seattle because I . . .  I remember, now,  that day on the island when I was eight. I went too far out in the surf.  A wave caught me, and as I struggled, I screamed “Dad!” I could see him, and I waved my arms. He stood watching, his cigar frozen in his mouth. I couldn’t make out his expression, only that he didn’t move. I called again, “Help Dad please . . . pleeeese!”  I went under. There was a school of fish below me as the water pulled me deeper.  My lungs began to give way. The urge to take a breath and fill my lungs with water was winning, and just as I wondered if those fish would be the ones to eat me, a hand grabbed my arm, and I was pulled up.

Dad carried me back to shore, and, as I lay limp in his arms, I could feel his heart pounding, and I heard him crying.  His voice trembled, “Oh Gunter, my little boy. Oh please God—oh I’m so sorry, oh Gunter!” I didn’t let him know I heard him cry. I closed my eyes until he placed me on the sand, and, as I coughed up the seawater, I was happy because I knew he loved me then, the only time he ever said it. The island was why I waited on the Venice Beach and still loved him.”

ScienceDaily (May 3, 2012)

— UCSF scientists have identified patterns of brain activity in the rat brain that play a role in the formation and recall of memories and decision-making. The discovery, which builds on the team’s previous findings, offers a path for studying learning, decision-making and post-traumatic stress syndrome.

The researchers previously identified patterns of brain activity in the rat hippocampus, a brain region critical for memory storage. The patterns sometimes represented where an animal was in space, and, at other times, represented fast-motion replays of places the animal had been, but no one knew whether these patterns indicated the process of memory formation and recollection.

In the journal Science this week (online May 3, 2012), the UCSF researchers demonstrated that the brain activity is critical for memory formation and recall. Moreover, they showed that the brain patterns through which the rats see rapid replays of past experiences are fundamental to their ability to make decisions. Disturbing those particular brain patterns impaired the animals’ ability to learn rules based on memories of things that had happened in the past.

Augmented Reality is for big kids–the future of job hunting and sucking up to the right person.

Nov. 2011

 

 

 

 

 

 

I have a blog for my first book, Devil’s Fire http://www.amazon.com/dp/B007A562FK

Here’s the link: http://marjoriekayesbookblog.com/

From: CNBC.com

Link to 3/27/2012 article by Joan Voight:       http://www.cnbc.com/id/46222531

Scuba diving among the sharks along Australia’s Great Barrier Reef is a breathtakingly immersive experience. It’s also dangerous and expensive.

 

But exploring a virtual ocean and coming nose to nose with a real-looking shark is a viable alternative. That, in a nutshell, has been the promise of virtual reality over the years — it could put us in an artificial environment that feels entirely real, without getting our feet wet.

No more. The success of the 3-D movie “Avatar” and the popularity of super-realistic video games are bringing virtual reality and its cousin, augmented reality, to the entertainment forefront. You can now experience virtual reality technology at museums, discovery centers and trade shows and in immersive “rides” at Disney World and other big theme parks. It will soon make its way into our living rooms via devices that transport us fully into virtual games . . .

  On Mind-uploading:

From TIS (truth is scary)

Link: http://truthisscary.com/2010/12/how-to-become-immortal-upload-your-mind/

Can brain uploading be achieved within 40 years?

According to Ian Pearson, a British futurist, death will be a thing of the past by 2050.

Science fiction? No. An organization called The Digital Immortality Institute (DII) is researching the possibility of doing just that. DII has determined the three things necessary to achieve digital immortality are: guaranteed Internet access; insure the identity integrity of the avatars for each individual user; and finally, make sure the personality, memory, everything that makes up the person as a unique individual, has been uploaded into the digital facsimile before the actual person dies.

Yet virtual reality holds little interest for Pearson. He wants the real thing, and so does scientist Anders Sandberg. A member of the new transhuman movement (beyond human), Sandberg believes uploading minds and downloading them again into new bodies is a technology that’s imminent . . . 

. . . Some like 80-year old Marvin Minsky, called the father of artificial intelligence, creator of artificial neural networks and the co-founder of the AI lab at MIT, believes the general masses haven’t a clue about how to handle immortality, nor do they deserve it. From his ivory tower perspective he believes that scientists need the extra time that immortality can provide, while the rest of humanity should be satisfied with normal lifespans.

FROM: POPSCI:

A Russian mogul wants to make sure the answer is yes, and soon.

By Clay Dillow Posted 03.02.2012 at 11:22 am

“. . . At the recent Global Future 2045 International Congress held in Moscow, 31-year-old media mogul Dmitry Itskov told attendees how he plans to create exactly that kind of immortality, first by creating a robot controlled by the human brain, then by actually transplanting a human brain into a humanoid robot, and then by replacing the surgical transplant with a method for simply uploading a person’s consciousness into a surrogate ‘bot. He thinks he can get beyond the first phase–to transplanting a working brain into a robot–in just ten years, putting him on course to achieve his ultimate goal–human consciousness completely disembodied and placed within a holographic host–within 30 years time. . . “

Link to article: http://www.popsci.com/technology/article/2012-03/achieving-immortality-russian-mogul-wants-begin-putting-human-brains-robots-and-soon

My new e-book on Kindle:

Link: http://www.amazon.com/dp/B007A562FK

Blurb:

On Christmas Eve 2004 in a small Ohio town, John Arnold, a retired U.S. Senator dines on what will be the last meal of his life—this life anyway. His first life, the one lived as Bernard Baker, began in Victorian London in 1884 and ended on Christmas Eve in a 1965 prison fire. People think that Bernard Baker died that night. They’re wrong. What happened was much worse than the horrific fire that claimed the lives of hundreds of inmates, trapped in cells that refused to open. From the swirling darkness of another world, an old man summoned the Devil’s Fire. While demons fed, Bernard Baker received his reward—everything John Arnold, his young cellmate possessed—John’s youth, his likeness and his talents—everything but John’s ability to love. It’s 2004 and time for another reward. Time for Devil’s Fire again.

From: Main Device, a consumer technology blog

link: http://www.maindevice.com/2012/02/02/virtual-reality-contact-lenses/

maindevice.com

Posted In Science – By Alexandra A. On Thursday, February 2nd, 2012

Explore Imaginary Worlds With Upcoming Virtual Reality Contact Lenses

The Defense Advanced Research Projects (DARPA) agency is working in the laboratory with Innovega in order to create  wearable contact lenses with tiny, full-color displays that digital images can be projected onto to give the wearers better situational awareness in intelligence, surveillance, and reconnaissance (ISR) activities, according to the agency. Well, it is not Bahamas, but still the contacts will enable you to be more in touch with your surroundings, thus better experiencing the situation, getting more out of it. Bored of having to sit in another meeting with your dull boss? Put the contact on, and observe instead the beautiful textures of the cherry flowers who sit unnoticed on your boss’s desk. Relax yourself!

Excerpt pg. 30

GUNTER HOLDEN DOC. 151        Purpose: Recreational/social—re: childhood fear (save)

      What did you most fear before your bio death—your wife’s betrayal perhaps? But what did you fear as a child—you know—the fear that seemed to spring from your DNA— the legacy of some ancestor who survived because he feared something and he left the fear imprinted as surely as the shape of your ears or fingers…

…A roller coaster terrified me once. We were in Oslo and my father left me with the tutor—a young man whose name I’ve forgotten. I was restless—almost thirteen, but thought myself a man and because of his youth, I balked at his authority—so we compromised…So—the roller coaster, yes . . . that was the adventure—the “ThunderCoaster” they call it. I wonder if it is still there…

…Our seats were second in the line of cars, behind an old man and his grandson—a boy of ten with white-blond hair and a cowlick that bounced. There was this loud clicking sound as the bars were put in place, and then . . . a sudden jerk. As the string of cars began to climb, I was pressed against the back of my seat—the angle was close—I thought it was, to ninety degrees—straight up. As we climbed up . . . it was into the grey clouds and I kept hearing the click-click-click . . . then—an incredible jerk. We seemed to be in free fall and I panicked and screamed. I saw nothing but the dark as we descended and it felt as if nothing was beneath us. Then we landed for a mere second before swerving into another impossible trajectory into the clouds. All that was visible for me was the blonde cowlick as we began each plunge. It was bouncing and waving as if to say goodbye—it’s finished—you’re finished.

      The clicks were dreadful—each torturous one taking me closer to the top where I would plunge again and again and no one was there to catch me—ridiculous as it was—that’s what was in my mind. When it finished, I saw the tutor looking concerned. Later I saw tears streaked and dried on my face—but that was the least of it—I had wet my pants, and a trail of drops led back to the gate and I’m sure to that second seat. Oh no, he was very tactful, most likely because of his job…

A virtual ride on a roller coaster

VEI Excerpt p.206

GUNTER HOLDEN DOC. 301, 302

“… I wear a mask and snorkel but I don’t need them. As Stephanie said—it’s a trick. I would like to self-delete, but I’m afraid. You have to really want to—that instinct to exist must disappear completely before you can. Even Karen and Jacob used the Dreams.

A turtle emerges from the waving underwater grass and behind him rising swiftly, I see dancers. Golden lovers spin towards me—their act of phantom procreation is entertainment for a ghost. Seahorses mate and stay together. Every day they dance. The father keeps eggs safe within his pouch and when they’re ready—mature enough to strike out on their own, he lets them go—tiny creatures that float head up to join the cruel ocean world—perhaps to be snapped up by a predator, or to dance and spin together with their lover.

Does it bother you, Miranda—not being real?

 Define “real,”

In this case “real” means to be born and then to make your way—to fight in order to continue existing, and to procreate.

 No, Gunter, it does not bother me because I see no advantage in being “real.”

FROM:  theguardian

via Centre for Medical Humanities Blog

The story of the self – Charles Fernyhough on the slipperiness of memory

Friday 13 January 2012

Charles Fernyhough

Link: http://www.guardian.co.uk/lifeandstyle/2012/jan/13/our-memories-tell-our-story?CMP=twt_gu

The story of the self

Image from Virtual Enterprises, Inc.

“Our ability to remember forms the basis of who we are and is a psychological trick that fascinates      cognitive scientists. But how reliable are our memories?

Memory is our past and future. To know who you are as a person, you need to have some idea of who   you have been. And, for better or worse, your remembered life story is a pretty good guide to what you will do tomorrow. “Our memory is our coherence,” wrote the surrealist Spanish-born film-maker, Luis Buñuel, “our reason, our feeling, even our action.” Lose your memory and you lose a basic connection with who you are.

It’s no surprise, then, that there is fascination with this quintessentially human ability. When I cast back to an event from my past – let’s say the first time I ever swam backstroke unaided in the sea – I don’t just conjure up dates and times and places (what psychologists call “semantic memory”). I do much more than that. I am somehow able to reconstruct the moment in some of its sensory detail, and relive it, as it were, from the inside. I am back there, amid the sights and sounds and seaside smells. I become a time traveller who can return to the present as soon as the demands of “now” intervene…”

FROM: HP Magazine

Editor’s Blog

Giulio Prisco
January 31, 2011

“. . . In Zendegi, Egan describes the early development stage of very advanced mind uploading technologies which, of course, at the beginning do not work well enough for practical use. . .

. . . Science fiction writers and futurists have been criticized for making very wrong predictions. When we were kids, our generation “knew” that in 2011 we would have flying cars and holidays on Mars. Looking back, it is easy to see why this future did not happen. But I have a magic device in my pocket which can hold thousands of books which I can read where and when I want. With the same device I can talk to most people on the planet, take pictures and upload them to social networks, send email, surf the web, see where I am on a map, stream video, play games, post to Twitter and edit my blogs. We are in the future! . . .

. . . Greg Egan is one of my favorite science fiction writers. In some novels like Diaspora, Schild’s Ladder and Incandescence he explores the very far future, and in others he stays closer to the present. At times, Egan also makes some very optimistic predictions. For example in Permutation City, he places the first successful tests of mind uploading in 2026, which seems quite over-optimist from here. . .

. . . Much of Zendegi takes place in Iran (see Egan’s notes on his trip to Iran when he was writing the novel). . .

. . . Zendegi has financial problems and is losing market share to its competitors. . .

. . . Caplan is an extropian entrepreneur, a mind uploading enthusiast and a transhumanist cliché. When he first meets Nasim in 2010, he introduces himself as “My IQ is one hundred and sixty. I’m in perfect physical and mental health. And I can pay you half a million dollars right now”, quite in line with Egan’s unforgiving opinion of transhumanists. . .

. . . The uploading technology used, more appropriately called “sideloading”, consists of tweaking and fine-tuning a generic mindware “me-program” obtained by the Human Connectome Project, with long and involved training sessions, until it behaves like a specific person. . .

. . .the tragic end is already expected by the reader and does not come as a surprise. Egan knows that the development of disruptive technologies is never easy, never linear, and always troubled. I think uploading technology will be developed eventually, perhaps in the second half of this century, but I am afraid Greg is right, and in the early development stages there will be unexpected problems and major setbacks, there will be unhappiness, and there will be tragedies. . . “

http://hplusmagazine.com/2011/01/31/book-review-zendegi-by-greg-egan/


Excerpt p. 87–Babylon Dreams (VEI)

From: VEI Memory Library Selection “Oliver Jackson’s Wedding Night”

“…Karina is still here—happily married at the moment to Sergei, a former dancer who toured with the Bolshoi Ballet—someone thirty years younger in the bio world—he transitioned when a private plane went down over the Atlantic—you may have read about it. She manifests as her eighteen-year old self and they often entertain friends and occasionally at selected events with ballet performances—she gained the skills in the blink of an eye he spent a lifetime acquiring. Sergei doesn’t seem to mind though—a real love-match. I wonder how long it will last…”

From: National Science Foundation

December 8, 2011

Vision Scientists Demonstrate Innovative Learning Method

New research suggests it may be possible to learn high-performance tasks with little or no conscious effort

“… New research published today in the journal Science suggests it may be possible to use brain technology to learn to play a piano, reduce mental stress or hit a curve ball with little or no conscious effort. It’s the kind of thing seen in Hollywood’s “Matrix” franchise…

…Neuroscientists have found that pictures gradually build up inside a person’s brain, appearing first as lines, edges, shapes, colors and motion in early visual areas. The brain then fills in greater detail to make a red ball appear as a red ball, for example…

Boston University post-doctoral fellow Kazuhisa Shibata designed and implemented a method using decoded fMRI neurofeedback to induce a particular activation pattern in targeted early visual areas that corresponded to a pattern evoked by a specific visual feature in a brain region of interest. The researchers then tested whether repetitions of the activation pattern caused visual performance improvement on that visual feature.

The result, say researchers, is a novel learning approach sufficient to cause long-lasting improvement in tasks that require visual performance.

What’s more, the approached worked even when test subjects were not aware of what they were learning…”

Link: http://www.nsf.gov/news/news_summ.jsp?cntn_id=122523&org=NSF&from=news&utm_source=io9+Newsletter&utm_campaign=dfb824cdd3-UA-142218-29&utm_medium=email

FROM: THE INSTITUTE OF THE FUTURE

A Multiverse of Exploration: The Future of Science 2021

Dec 05, 2011
   “Invisibility cloaks. The search for extraterrestrial intelligence. A Facebook for genes. These were just a few of the startling topics IFTF explored at our recent Technology Horizons Program conference on the “Future of Science.” More than a dozen scientists from UC Berkeley, Stanford, UC Santa Cruz, Scripps Research Institute, SETI, and private industry shared their edgiest research driving transformations in science. MythBusters’ Adam Savage weighed in on the future of science education. All of their presentations were signals supporting IFTF’s new “Future of Science” forecast, laid out in a new map titled “A Multiverse of Exploration: The Future of Science 2021.” The map focuses on six big stories of science that will play out over the next decade: Decrypting the Brain, Hacking Space, Massively Multiplayer Data, Sea the Future, Strange Matter, and Engineered Evolution. Those stories are emerging from a new ecology of science shifting toward openness, collaboration, reuse, and increased citizen engagement in
scientific research…”

From: Plus Ultra Technologies

“. . .Here is the conclusion of the lecture delivered by Stephan Wolfram, titled,Computation & The Future of Mankind, delivered at the Singularity Summit 2011. . .”

“. . . I talk about everything being possible, but ultimately, we are just physical entities governed by the laws of physics.  So an obvious question is what those laws ultimately are. . . 

. . . In the past it would have been inconceivable that all the richness of your universe could be generated just by a few simple lines of code. . .

. . .I don’t think we know apriori whether our universe is a simple program.  We know it’s not as complicated as it could be, because after all, there is order in the universe.  But we don’t know how simple it might be.  I suppose it seems very much non-Copernican to imagine that our universe happens to be one of the special simple ones.  But still if it is simple, we should be able to find just by searching the computational universe of possible universes. . .

. . . Suffice it to say that if the universe can really be represented by a few simple lines of code, then it’s inevitable that that code must operate at a very low level. . .

. . .  In practice, I am hopeful that there are enough pockets of computational reducibility, that we’ll be able to get a foothold in comparing the laws of the universe that we know. . .

Link: http://www.plusultratech.com/2011/11/stephen-wolfram-computation-future-of_13.html?utm_source=BP_recent

From:  THE GUARDIAN

Wendy Grossman November 2, 2011

Link to entire article: http://www.guardian.co.uk/commentisfree/belief/2011/nov/02/ai-gods-singularity-artificial-intelligence?CMP=twt_gu

 

AI scientists want to make gods. Should that worry us?

“…This year Kurzweil’s talk focused on Microsoft co-founder Paul Allen’s counter-arguments. Among other things, Allen complained that Kurzweil’s “law of accelerating returns” is not an immutable physical law…

…One of Scottish science fiction writer Ken MacLeod’s characters once described the singularity as “the rapture for nerds”. The late John McCarthy, the “father of AI”, called it, simply, “nonsense”, and expressed the hope of living to 102 so he could laugh at Kurzweil in 2029. Singularitarians have been known to counter that when an elderly scientist says something is impossible, he is usually wrong. Maybe: but McCarthy knew better than anyone the difficulties of creating and programming AI….

…Singularitarians often come across as cult-like and defensive. It doesn’t help that so many see the artificial general intelligences (AGIs) they want to build as the solution to everything from climate change, radical life extension, immortality and colonising space to finding new energy sources. Immortality, gods, wealth, health, universal democracy … aren’t these the horizons that every generation has chased since time immemorial?…

…The science fiction writer David Brin told last month’s sixth annual singularity summit: “So you want to make gods. Now, why would that bother anybody?” The audience might not have taken this joke so well from anybody they admired less…

…This is where believing in the singularity is no different from belief in any other type of benevolent intelligence watching over us – gods, extraterrestrials, fairies or royalty. But suppose we do in fact build one? The reality might not be benevolent…”

From: PopMatters

Is Virtual the New Reality?

By Lana Cook 26 October 2011
  
…”I scan the suggested destinations in the Second Life universe and head over to “London”, where I once studied abroad in my real life. As my avatar navigates the somewhat familiar streets of this virtual London, I wonder about the reality of what I’ve entered. I am an outsider here, a novice explorer in this virtual realm. Though I sit alone at my computer, in the game I’m surrounded by others. Dispersed across the digital sprawl, these gamers are all invested in the shared reality of Second Life.  What is this virtual world I am entering into all about?  Am I simply playing a game, or am I entering a new reality?
I’m fascinated by the seduction of virtual worlds. Video games, especially massively multiplayer online role-playing games (or MMORPGs) like Second Life or World of Warcraft, allow us to enter into another self, place, and time. You choose or create an avatar version of yourself who lives and grows in the game as you build homes, travel on quests, and make friends.  Millions of people across the globe are logging into and participate in these virtual experiences online. Though cultural forms of shared entertainment have long existed, the highly interactive and immersive quality of these games is unlike any book, movie, or song.  These games allow us to enter a dynamic alternate reality that may soon transform our lives and even our societies.
… As I explore Second Life, I find my curiosity growing.  As my avatar flies around the fantastic world of Faery Crossing, I wonder how many people here would rather choose Second Life over their real life. Who wouldn’t prefer the fun and controlled environment of a game over our often haphazard lives in reality?
… If Second Life offers you a dream world, why would you ever leave? …
…I recognize this may sound a bit like science fiction. Stretching it to the dystopian extreme, I imagine a world like The Matrix: rows of humans planted in front of computer screens, living their entire lives virtually and never knowing about the material world of flesh, wood, water and stone….”

Why Brains Get Creeped Out by Androids

By Mark Brown, Wired UK July 19, 2011

Link to article: http://www.wired.com/wiredscience/2011/07/human-android-brain-response/#more-67929

We’ve all found ourselves in the uncanny valley before. It’s that uneasy feeling you get when viewing a realistic humanoid or CGI person that’s so close to looking human that it seems almost spooky.

The actual “valley” refers to a precipitous drop in “likeability” as onscreen characters and humanoid robots step too far towards being human-like. As in, we enjoy Pixar’s Wall-E and Nintendo’s Mario, but we get the heeby jeebies from the ultra-realistic faces of The Polar Expressor the upcoming Tintin movie.So far, the phenomenon has been described entirely anecdotally, but an international team of researchers, led by Ayse Pinar Saygin of the University of California, San Diego, wanted to find out if the sensation was actually caused by something deep within our brains.

The team picked out 20 subjects, aged 20 to 36. They had no experience working with robots and hadn’t spent time in Japan where there’s more cultural exposure to android.

Saygin also recruited the help of Repliee Q2, an especially human-like robot from Intelligent Robotics Laboratory at Osaka University. Q2 has 13 degrees of freedom on her face alone, and uses her posable eyes, brows, cheeks, lids, lips and neck to make facial expressions and mouth shapes.

When viewing the real human and the metallic robot, the brains showed very typical reactions. But when presented with the uncanny android, the brain “lit up” like a Christmas tree.

As documented in files of the Post-biological Program formerly Known as Bali-Hai

Edited by Virtual Librarian, Destiny Webb

September 18, 2240

The following is data recovered from the post-biological program, Bali Hai. In the latter part of the 21st Century, Virtual Enterprises, Inc.’s program Bali Hai was the Post-Biological Environment Industry standard in luxury. It was the most comprehensive collection of virtual environments available in one program.  Infinite Bliss, another post-bio provider, acquired VEI in 2144. Then, Infinite Bliss itself was the subject of a hostile takeover by SEINI in 2175.  Under pressure from virtual rights advocates, Congressional investigations began in 2192, delving into alleged misconduct of the post-biological environment company, SEINI—Sacred Ecstasy Infinite Nirvana, Inc., which at that time was part of Worldwide Group Environments. In the Ivan Jones July 21, 2236 article—‘The Iron Fist Rules the Herds’ (Chicago Virtual Tribune) Jones details the tenure of SEINI’s former CEO Donavan Housseini. The “Iron Fist,” Housseini, is a former porn king and entrepreneur whose portable eco-system kits were popular gifts in the early days of Mars settlements. SEINI has since changed hands and is now part of Associated Virtual Destinations.

The indictment and conviction of Housseini aka the Llama god Urcuchillay, resident ruler of Virtual New Peru, on charges of fraud, illegal erasure, virtualicide, anti-trust and racketeering has overshadowed the real story—discovery of documents detailing the creation and destruction of the paradise Bali Hai through the vision and folly of its founder, Gunter Holden.

Racketeering convictions have led to the dissolution of the Shemathra Cult, the sentencing of Housseini to the post-bio penal destination, Serene Vistas and the subsequent transfer of members of New Peru residents (see “The Herds”). During the trial, “Miranda’s “ (the computer personality supplanted by SEINI’s program “the goddess “Shemath”) files were uncovered. Further review yielded information highlighting Holden’s unique contribution to the post-biological environment industry, as well as his misdeeds.

 Due to false allegations concerning Holden’s conspiring with Housseini in the illegal erasure of Virtual Amsterdam, the Thomas Bucklin Family, heir to the Holden Estate has granted only limited access.  Available Memory files and recorded post bio experiences have been transcribed into written text.

 Please note: A copy of Holden may exist (Holden refers to one but it has not been located). Until criminal statutes in this matter are settled the Bucklin Family will not confirm or deny.

Edited by Destiny Webb, Virtual Librarian

                                                                                                                                                                                                                          Classics Colony, New Bali Hai

 

 

 

October 28, 2011

From PaleoFuture:

“Virtual Reality Future”

  . . .  The January 1991 issue of Omni magazine includes an interview with Jaron Lanier, a man known in some circles as the father of virtual reality.

The article paints Lanier as a man of vision, enthusiasm, and purpose, if a bit of an eccentric: “The Pied Piper of a growing technological cult, Lanier has many of the trappings of a young rock star: the nocturnal activity, attention-getting hair, incessant demands on his time.”

Lanier’s enthusiasm for the potential applications of this new technology jumps off the page. Interesting then, that Lanier’s 2010 book, You Are Not A Gadget: A Manifesto, strikes a slightly different tone, warning in many ways that technology may be building us into a corner from which we can’t escape. Lanier’s manifesto could be viewed as techno-reactionary, but it’s a special brand of reactionary thinking that comes into sharper focus when you read his Omni interview more closely. Back in 1991, Lanier explains that he ultimately wants his technology to open as many doors as possible; an ever-expansive tool for humanity that transcends the physical world: 

1990s virtual reality as seen in The Carousel of Progress (photo by Matt Novak)

As babies, each of us has an astonishing liquid infinity of imagination on the inside; that butts up against the stark reality of the physical world. That the baby’s imagination cannot be realized is a fundamental indignity that we only learn to live with when we decide to call ourselves adults. With virtual reality you have a world with many of the qualities of the physical world, but it doesn’t resist us. It release us from the taboo against infinite possibilities. That’s the reason virtual reality electrifies people so much. . .A “virtual reality” image (Jan, 1991 Omni magazine

 

Linkhttp://blogs.smithsonianmag.com/paleofuture/2011/10/jaron-laniers-virtual-reality-future/

Alan N. Shapiro, Technologist and Futurist

The Car of the Future is a Virtual Reality Game Platform  

Posted on May 26th, 2010 by Alan N. Shapiro

 Paul Virilio is a French theorist of technology whose work has focused on architecture, art, transportation, war, urban planning, and the cinema. Virilio’s central concept is speed, as in the title of his major early work Speed and Politics (1977). He is also a theorist of accidents and crashes. Virilio argues that military technologies and agendas drive history. All important technologies of the twentieth century derive inherently from military technology. In the case of the automobile, Virilio emphasizes its relationship to strategic-logistic technologies of surveillance and control over physical territories, the car’s affiliation with the airplane and the tank. The advent of armoured vehicles powered by the internal combustion engine played a major role in bringing World War I to an end. But for some time now, he contends in Polar Inertia (1994), the car has been in decline as a vehicle for moving through conventional space. We now primarily inhabit time rather than space, and driving is intrinsically a cinematic experience. As we drive, the world is speeded up, rendered perspectival, and edited, just as in a film. As long as automobile manufacturers persist in not recognizing this, the car will continue to be upstaged by the “trans-dimensional” vehicles of media image streams such as TV and the Internet, tele-commuting and tele-shopping, experienced by the public as a better way to navigate the virtual reality in which we now live. In an important sense, the car needs to be redesigned from scratch in order to keep up with these developments of the supercession – to a significant degree – of the physical real by the virtual (what we want is a new, more embodied relationship between the physical real and the virtual). This comprehensive redesign is something entirely different from simply equipping the car with high-tech gadgets ranging from cell phones, MP3 players, video screens and recorders to radar detectors, global positioning systems, and command-oriented speech interaction.

  link: http://www.alan-shapiro.com/the-car-of-the-future-is-a-virtual-reality-game-platform/#respond

From Babylon Dreams (VEI) 

 Purpose: Progress report on Salan marriage resolution pg. 163

Tupac Dean, Jeremy’s third roommate is currently a member of the Shemathra Goddess of the Universe community. Tupac, the teenager whose changing voice resulted in his death when a voice-operated invention went awry, has chosen to spend much of his time as part of a flock of mountain sheep. He is the dominant ram in this group and when I conveyed my request via the appropriate Shemathra communications—everyone manifests as human periodically to commune with the bio world and to chant—I was advised that Tupac would be happy to be of assistance as soon as mating season is over.

I have determined that it will be four weeks and two days in bio time before mating season ends. After he has fulfilled his obligations to the ewes— “I have a responsibility to the flock and a position that I take seriously. I owe it to the ewes and my fellow rams. Everyone here—those who choose the life of the herd is counting on me.”—is the exact wording of his message. Tupac will be glad to record his Jeremy memories—in his words—“Anything for the Jer.” Please let me know if there are any further steps you wish me to take or individuals to contact. I have instructed Miranda to notify me of any developments that affect this situation. Sincerely, Gunter Holden. End: report. Report ended.

From: Scientific American Feb 18, 2008

“Not Tonight, Dear, I Have to Reboot”  

Is love and marriage with robots an institute you can disparage? Computing pioneer David Levy doesn’t think so – he expects people to wed droids by midcentury. Is that a good thing?

By Charles Q. Choi   link: http://www.scientificamerican.com/article.cfm?id=not-tonight-dear-i-have-to-reboot

At the Museum of Sex in New York City, artificial-intelligence researcher David Levy projected a mock image on a screen of a smiling bride in a wedding dress holding hands with a short robot groom. “Why not marry a robot? Look at this happy couple,” he said to a chuckling crowd.

When Levy was then asked whether anyone who would want to marry a robot was deluded, his face grew serious. “If the alternative is that you are lonely and sad and miserable, is it not better to find a robot that claims to love you and acts like it loves you?” Levy responded. “Does it really matter, if you’re a happier person?” In his 2007 book, Love and Sex with Robots, Levy contends that sex, love and even marriage between humans and robots are coming soon and, perhaps, are even desirable. “I know some people think the idea is totally outlandish,” he says. “But I am totally convinced it’s inevitable.”

 


As advertized on VIRTUAL NEWS NOW:  http://virtualnews.associationofvirtualworlds.com/introducing-next-trends-in-virtual-marketing/

Introducing NEXT: Trends in Virtual Marketing

Welcome to the August 2011 Issue of NEXT: Trends in Virtual Marketing.

For leaders who need to know what’s happening now and what’s coming next

This month’s TREND focuses on the topic of Virtual Marketing and as you flip through the pages you will see that marketing on the virtual web incorporates virtual reality, mobile marketing, 3D immersive strategies, online and social games, social networks, and new virtual technologies that are increasingly popular as part of marketing, advertising and sales programs with large and small organizations; business to business as well as consumer; technical and just plain fun!

Excerpt page 41

GUNTER HOLDEN DOC. 143 B Purpose: Recreational/social (save)

Miranda tells me you’re quite a hunter—dispatching Mr. Stellar with great efficiency—your team won and is ready for the next level. I feel like being twelve today—let’s skate on the sidewalks of Venice—the California Venice…for a change of pace . . . Look at the colors! So lively—very engaging, don’t you agree? Are you comfortable with yourself at twelve? I see . . . fifteen is better for you. Don’t be silly—you might feel ridiculous, but you blend perfectly. See how easy? As you swing your arms the smooth rhythm of gliding on skates . . . it’s very soothing. Yes, this was very popular years ago.

Marcia Evans suggested including this setting—a little old-fashioned, but the array of people—so many different sorts—the tattoos and the posers—very picaresque. The ocean has a different smell—Patel was meticulous when it came to the senses. When I was twelve, my father brought me here and I skated while he romanced an actress. I waited for him for hours and I watched the women as they strolled in their bikini tops—holding up some piece of jewelry—a silver ring, or the odd pendent, examining a span of towel, a smock printed with the echo of glamour, or a sea creature netted into a hot pink or brilliant orange—items destined for a bottom drawer.

Let’s skate toward Santa Monica—I can see the old pier—as it was before it became a memory. Ah—there’s Denise—shall we say hello? Oh, really . . . well in that case maybe skating is better for another time—at least on the Venice Strand. No, I’m not at all disappointed, I perfectly understand . . . there are many here I work to avoid. I notice that you’re better able to distinguish residents from sims—it takes awhile doesn’t it? But soon, the slight delay in response, the flat affect in the eyes, makes it all so simple—or sim… Miranda tells me that the new programs have somewhat corrected this. Yes, I prefer to know as well—these differences matter—a virtual human is still human after all.

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